by Gavjenks » Sat May 12, 2012 6:55 pm

by Gavjenks » Sat May 12, 2012 7:04 pm

by gab0607 » Sat May 12, 2012 7:48 pm

by przerwap » Sat May 12, 2012 7:55 pm

by johnsmom » Sat May 12, 2012 9:47 pm


by psanker » Sat May 12, 2012 10:06 pm


by peridox » Sat May 12, 2012 10:19 pm


by Killjaden » Sat May 12, 2012 10:33 pm
psanker wrote:Terrible PR move.
Just sayin'.
Terrible, terrible, terrible.

by psanker » Sat May 12, 2012 11:27 pm
killjaden wrote:you're one of our plugineers.


by Gavjenks » Sun May 13, 2012 12:51 am

by Gavjenks » Sun May 13, 2012 12:58 am

by Gavjenks » Sun May 13, 2012 1:57 am

by Jinzha » Sun May 13, 2012 2:04 am

by Gavjenks » Sun May 13, 2012 2:48 am
How will this work when MC updates?
Can other people make plugins for our software or can we even use 3rd party mods/plugins?

by Vashal » Sun May 13, 2012 3:12 am

by Jinzha » Sun May 13, 2012 3:54 am

by BlockCat » Sun May 13, 2012 4:48 am
Jinzha wrote:Vashal put the finger on the issue I could find words for. It's a bit unnecessary, with the new API we'll be able to create endless amounts of blocks, won't this be an unnecessary amount of work?


by Molybdenum42 » Sun May 13, 2012 5:01 am
BlockCat wrote:Jinzha wrote:Vashal put the finger on the issue I could find words for. It's a bit unnecessary, with the new API we'll be able to create endless amounts of blocks, won't this be an unnecessary amount of work?
And we can always ask EvilSeph to add little things, isn't he admin on this server?


by Killjaden » Sun May 13, 2012 7:57 am
Gavjenks wrote:Sorry, triple post....
New possible idea:
Przerwap makes it so that we run a custom server program, and also makes available a custom client, BUT the server is set up so that it would be able to accept connections from either vanilla MC clients or the custom clients.
Thus, anybody could log on from either. It's just that if you use the custom client, it will be way faster, nicer, have fancy dynamic shadows maybe, chunks render better, etc. etc.
That would solve all of your concerns psanker, yes? At the cost of no infinite worldheight (meh, whatever)

by Mexxy » Sun May 13, 2012 8:08 am

by doublenum » Sun May 13, 2012 8:12 am

by Billyyjoee » Sun May 13, 2012 8:47 am
Psanker says;
I am not. Cisco has just not removed that badge from my name. Don't ask why; much political stuff that you don't want to know.

by psanker » Sun May 13, 2012 8:51 am


by przerwap » Sun May 13, 2012 8:55 am
psanker wrote:@People saying people get Modpack: Yes, only if they are REALLY interested.
As for open server days, there are STILL people who connect to TVB with the default pack. That's just a measure of how lazy people are. Making a 3rd party client that maybe could improve performance is just too much of a risk. People don't bend to TVB's will. TVB's aura only goes so far, and the extent of the aura does not justify the use of 3rd party software.
On a side note, this is practically pointless with the Modding API in the near future. Who knows what technological advances are coming with these new updates.
This is still a VERY bad idea. I understand the wish to improve performance, but this is not the right approach. This is EXACTLY like that CanaryMod server. You are guaranteed to be stuck in the past. Remember: there is a whole TEAM of PROFESSIONAL coders at Mojang, but there is only ONE (or two or three) coders here that vary on experience in Java. Writing a whole new client REQUIRES VAST EXTENTS of knowledge in Java. There is no room for half-assed code in games. You may say "Notchcode" is half-assed, but really it is not. It's just a not-so-efficient approach to writing GAMES in Java, which on its own is a BAD IDEA.

by psanker » Sun May 13, 2012 8:58 am
przerwap wrote:Not to burst your bubble here, but I would not write a game in Java.


by thedeadlybutter » Sun May 13, 2012 9:17 am
Are we still that limited once the new api thing hits? So limited that we have to make another minecraft entirely to suit a few needs?
Vashal put the finger on the issue I could find words for. It's a bit unnecessary, with the new API we'll be able to create endless amounts of blocks, won't this be an unnecessary amount of work?
And we can always ask EvilSeph to add little things, isn't he admin on this server?
One concern would be; would it be worth coding an entire new game with the Modding API patch on the horizon? Do we know a release date for that?
Would it offer some relief to plugineers instead of this new software?


by psanker » Sun May 13, 2012 9:22 am
Now some are saying "buut, i need to get a new game!". 1. Thats life, do you really not have a minute to download something better? 2. If you advertise WHY this client is fliipin awesome, and show WHY it benefits you, people will download it more than willingly.


by Killjaden » Sun May 13, 2012 9:32 am
Gavjenks wrote:Sorry, triple post....
New possible idea:
Przerwap makes it so that we run a custom server program, and also makes available a custom client, BUT the server is set up so that it would be able to accept connections from either vanilla MC clients or the custom clients.
Thus, anybody could log on from either. It's just that if you use the custom client, it will be way faster, nicer, have fancy dynamic shadows maybe, chunks render better, etc. etc.
That would solve all of your concerns psanker, yes? At the cost of no infinite worldheight (meh, whatever)

by ducktaperules » Sun May 13, 2012 10:05 am
killjaden wrote: I think the ability to connect with vanilla mc would be really important if this were to happen.
Gavjenks wrote: At the cost of no infinite worldheight

by Molybdenum42 » Sun May 13, 2012 10:12 am


by thedeadlybutter » Sun May 13, 2012 10:37 am
psanker wrote:Now some are saying "buut, i need to get a new game!". 1. Thats life, do you really not have a minute to download something better? 2. If you advertise WHY this client is fliipin awesome, and show WHY it benefits you, people will download it more than willingly.
Wrong. See my posts above. Especially your argument #1. Like I said, The Voxel Box does not have the biggest aura; in fact, it is rather disapproved of in the Bukkit community, the community that WOULD make use of the upcoming API.


by przerwap » Sun May 13, 2012 10:46 am
Molybdenum42 wrote:Another question - just how far would you mimic Minecraft? Just far enough that we could connect to a server with appropriate software and with regular MC worlds, or would we be able to play regular Survival? Would there be elements that we do not use (mobs especially)? How would world generation be handled - if at all?
Furthermore, I'd be terribly interested in a few clues about what you are planning with such a client. How would world rendering be handled? In chunks, like usual, or in 16^3 cubes? Something else entirely? What about Biomes, Lighting, Liquids? Or is it just plain too early to be asking this kind of question?

by psanker » Sun May 13, 2012 11:21 am
thedeadlybutter wrote:psanker wrote:Now some are saying "buut, i need to get a new game!". 1. Thats life, do you really not have a minute to download something better? 2. If you advertise WHY this client is fliipin awesome, and show WHY it benefits you, people will download it more than willingly.
Wrong. See my posts above. Especially your argument #1. Like I said, The Voxel Box does not have the biggest aura; in fact, it is rather disapproved of in the Bukkit community, the community that WOULD make use of the upcoming API.
Oh well than. If 3rd people don't download the client (ASSUMING, we even make it Public), It doesn't hurt us. I could care less what is "Disapporved" by the bukkit community, because were not the bukkit community, were TheVoxelBox, and we do things differently here.


by Killjaden » Sun May 13, 2012 11:36 am
psanker wrote:You don't get it. The server user base would NOT expand because of the isolationist attitude the potential 3rd-party client inherently presents. The Voxel Box would dwindle over time to nothing.

by thedeadlybutter » Sun May 13, 2012 11:56 am
psanker wrote:You don't get it. The server user base would NOT expand because of the isolationist attitude the potential 3rd-party client inherently presents. The Voxel Box would dwindle over time to nothing.


by psanker » Sun May 13, 2012 11:59 am
psanker wrote:The Bukkit community (or those who peruse Minecraft servers) does NOT want to download extra software. If you need proof, simply look through the comments on the VoxelSniper page regarding VoxelUpdate. People just want to visit, check something out, and move on. If this new "idea" is implemented, you would see a drastic decrease in the community base because of the ambivalence in downloading an extra piece of software. It's like the Yahoo News app on Facebook which actually funnels more traffic to Google than Yahoo. The implementation of the "idea" will also effectively destroy the potential for open server days because of the inherent "closed-door" policy of using a 3rd-party software that only 1 out of 30.000 servers worldwide use.


by Jinzha » Sun May 13, 2012 12:05 pm
