by Daisy_Jr » Fri Jul 13, 2012 11:45 am
Turns out Vechs came out with this idea a while ago, and while watching his video it sparked something in my mind. It does, indeed, make you respawn at your spawnpoint. So, you could use block 36 (?) (NOTE: MIGHT NOT WORK after I think about it, because right clicking on it to place blocks would break the block 36) and place beds. Or, you would have to place it on an alcove and you'd pop off into lava or even back to where you last were (?) (Also a work in progress thought) Except, I think the 'set spawn where you're pointing' thing would be better, except you could use /spawn (unless it's a SinglePlayer map in which the robot disassemblers would be the elevators in Portal 1) to get there instead, unless you disable the /spawn command. It'd probably use the distance mechanics with the block placement system— if you can reach it and place or break a block you can set your spawn- except you can shoot portals an infinite distance in the original game. So, it would be better to have a—
OH SNAP! I remember someone (Regular Hexahedron, now that I think about it) making a device that can change your spawn point. So, you could suffocate in a block it pushes into your spawnpoint, or send gravel or sand into the room, and you'd spawn above it in the next chamber. It'd work good with the portal mod, but the portal mechanics I was thinking about could do good too.
Anyone think this is an idea worth improving? And Krossbowkitty, now that I think about it, it would be very good to have a team. So, if you would like to, would you join my team and/or possibly share your progress on what you did?