by Jimmynator » Fri Jul 27, 2012 6:40 am

by thedeadlybutter » Fri Jul 27, 2012 6:57 am


by Jimmynator » Fri Jul 27, 2012 7:08 am
thedeadlybutter wrote:Looks awesome! Thanks for making it!

by peridox » Fri Jul 27, 2012 7:29 am


by Jimmynator » Fri Jul 27, 2012 7:30 am
peridox wrote:It's amazing except there's a mistake in the post - no one hates VoxelSniper

by psanker » Fri Jul 27, 2012 9:31 am


by Mumfrey » Fri Jul 27, 2012 10:45 am
peridox wrote:It's amazing except there's a mistake in the post - no one hates VoxelSniper
Jimmynator wrote:Do you hate the VoxelSniper plugin? Ever wanted it to be even more difficult to use? Well, then this mod is not what you were searching, because this is for VoxelSniper lovers, and makes using VoxelSniper MUCH easier.

by Jimmynator » Fri Jul 27, 2012 10:59 am
psanker wrote:Very nice. I'd recommend, however, that the content fields are translucent as snipers like to see what they are doing.
Overall, good work. A+ for you.
Mumfrey wrote:Like someone asking "Do you hate doughnuts? Because if so you'll hate my awesome new doughnut shop locator".

by Matthewar » Fri Jul 27, 2012 4:57 pm

by MikeMatrix » Fri Jul 27, 2012 5:09 pm


public void bringChaosAndDestruction() { throw new UnsupportedOperationException(); }

by Matthewar » Fri Jul 27, 2012 6:47 pm

by MuttonChops24 » Fri Jul 27, 2012 8:15 pm
Matthewar wrote:Another thing, do the GUI images of items change with the texture pack?

by Jimmynator » Sat Jul 28, 2012 4:57 am
Matthewar wrote:Seems really good! It'll be easier if it were added to the modpack of course, but obviously this is up to the modernators; also, I like the clear GUI rather than the filled one, is there a way to make it look like that instead?
.Matthewar wrote:Another thing, do the GUI images of items change with the texture pack?
MikeMatrix wrote:Man Jimmy will be pissed, when we start changing things around (^_^)

by Greace » Sat Jul 28, 2012 4:58 am

by Jimmynator » Sat Jul 28, 2012 5:00 am
Greace wrote:So this is a tool to make Sniping much easier?
I like it!

by Greace » Sat Jul 28, 2012 5:02 am

by Jimmynator » Sat Jul 28, 2012 5:06 am
Greace wrote:Keep this idea alive, I want to see the updates come and go.

by MikeMatrix » Sat Jul 28, 2012 5:07 am
Jimmynator wrote:MikeMatrix wrote:Man Jimmy will be pissed, when we start changing things around (^_^)
What things?


public void bringChaosAndDestruction() { throw new UnsupportedOperationException(); }

by Jimmynator » Sat Jul 28, 2012 5:12 am
MikeMatrix wrote:Jimmynator wrote:MikeMatrix wrote:Man Jimmy will be pissed, when we start changing things around (^_^)
What things?
Things that are coming in the future and won't tell something about it in public? :>


by thedeadlybutter » Sat Jul 28, 2012 11:34 am
Jimmynator wrote:I'm exactly how I was before
If it's related to VoxelSniper changes, I'll deal with it. I've made myself an api to make it easier to add brushes.
If not, I don't know what you're talking about
BTW, has someone tested it? I'd like some feedback or bug reports.


by Jimmynator » Sat Jul 28, 2012 1:23 pm
thedeadlybutter wrote:Jimmynator wrote:I'm exactly how I was before
If it's related to VoxelSniper changes, I'll deal with it. I've made myself an api to make it easier to add brushes.
If not, I don't know what you're talking about
BTW, has someone tested it? I'd like some feedback or bug reports.
hint: this entire gui needs a rewrite, now guess why and its changes
hehehehehehehehehe

by thedeadlybutter » Sat Jul 28, 2012 1:54 pm


by krossbowkitty » Sat Jul 28, 2012 2:49 pm

- bukkit.catcannon
playerKicked=\u00a73Player \u00a4{0} \u00a73has been \u00a72blasted out of the server with a catcannon! for \u00a74{1}
by Jimmynator » Sat Jul 28, 2012 5:34 pm
krossbowkitty wrote:*stares at computer screen blankly*
I have no idea what's going on. First we're talking about the API and then butters comes out with some star wars shit. WTF

by thedeadlybutter » Sat Jul 28, 2012 10:54 pm
Jimmynator wrote:krossbowkitty wrote:*stares at computer screen blankly*
I have no idea what's going on. First we're talking about the API and then butters comes out with some star wars shit. WTF
Me neither.
Oh, and BTW, I updated the mod to work much better thanks to the feedback from MehStrongBadMeh.
There's only ONE thing missing: the Entity brush. That's because doing that is very time cosuming. However, it is the first thing in my to-do list.


by MikeMatrix » Sat Jul 28, 2012 11:13 pm


public void bringChaosAndDestruction() { throw new UnsupportedOperationException(); }

by Jimmynator » Sun Jul 29, 2012 4:20 am

by MikeMatrix » Sun Jul 29, 2012 5:08 am


public void bringChaosAndDestruction() { throw new UnsupportedOperationException(); }

by Jimmynator » Sun Jul 29, 2012 7:53 am

by thedeadlybutter » Sun Jul 29, 2012 1:45 pm
Jimmynator wrote:That's not the problem, I can get an entity list easily. The problem is how to put the entities in the GUI. However, that is solved, as I'm making a selection box.
EDIT: Done


by Jimmynator » Sun Jul 29, 2012 5:22 pm
thedeadlybutter wrote:Jimmynator wrote:That's not the problem, I can get an entity list easily. The problem is how to put the entities in the GUI. However, that is solved, as I'm making a selection box.
EDIT: Done
Well if you were for examples making a bunch of text fields:
You could iterate through a list of all entities, make a new text field, and set the text/GUI to the respective entities object data (Eg: creeper.getName() etc)

by TNT3530 » Sun Jul 29, 2012 10:54 pm


by ayyy » Mon Jul 30, 2012 8:40 am


by Jinzha » Mon Jul 30, 2012 12:14 pm

by Jimmynator » Mon Jul 30, 2012 1:27 pm
ayyy wrote:The menus seem to be quite small on my screen. A feature to resize them would be awesome.
Also, great work.

by ayyy » Tue Jul 31, 2012 1:31 am
Jimmynator wrote:That's because of the GUI size option. You can resize it there if you want.


by Jimmynator » Tue Jul 31, 2012 2:11 am
ayyy wrote:Jimmynator wrote:That's because of the GUI size option. You can resize it there if you want.
Yea, I have it on normal. But the "Material" box is always 4 blocks wide, It would be nice if you could resize and it would be, lets say 7 blocks wide.
