by Bryguy » Mon Apr 02, 2012 6:01 pm

by Burgerkrieg » Tue Apr 03, 2012 3:08 am


by coolpilot » Tue Apr 03, 2012 3:31 am

by psanker » Tue Apr 03, 2012 6:19 am


by sysfailure » Mon May 07, 2012 10:43 am

by thedeadlybutter » Mon May 07, 2012 12:15 pm
sysfailure wrote:I keep hearing that development has been stopped on VoxelMotion and I notice it is now listed as a legacy plugin too, without being on the actual plugin pages.![]()
As I've not been on the server much lately due to biting off way more than I could chew by working on my first ever adventure map, I was wondering what broke? Plus didn't have many details when I last asked him.
Also, might it be an idea to release it on github with the other plugins and see if anyone else can help fix it? Just a thought.![]()
I've forked the current plugins personally, but I'm new to Java, so I don't think I'd be the person capable of fixing VoxelMotion lol.


by sysfailure » Mon May 07, 2012 2:18 pm
thedeadlybutter wrote:Motion is not in the best shape, and has some serious bugs like corrupting chunks. It still *works* in 1.1, but other than that no. We can hope peter would fix it but no promises.

by Billyyjoee » Mon May 07, 2012 3:34 pm

by BlockCat » Tue May 08, 2012 6:41 am
Billyyjoee wrote:I've spoken with Prz about this. The development for this plugin has stopped, as there is better things that has been done since then. He wants to revisit it, and do it again from scratch, and completely differently. Do not expect this soon, we are in the midst of updating the servers core plugins first before we begin to create any fun ones.


by thedeadlybutter » Tue May 08, 2012 2:52 pm
BlockCat wrote:Billyyjoee wrote:I've spoken with Prz about this. The development for this plugin has stopped, as there is better things that has been done since then. He wants to revisit it, and do it again from scratch, and completely differently. Do not expect this soon, we are in the midst of updating the servers core plugins first before we begin to create any fun ones.
May I take a look at the old source?


by thedeadlybutter » Tue May 08, 2012 2:55 pm
sysfailure wrote:thedeadlybutter wrote:Motion is not in the best shape, and has some serious bugs like corrupting chunks. It still *works* in 1.1, but other than that no. We can hope peter would fix it but no promises.
I can see why corrupting chunks would be a VERY bad idea for a plugin! Thanks for letting me know. It's such a shame as I had great plans involving it, as I'm sure many people did! Last I had heard, it was just having problems with liquids and it ended up causing a small lava fountain in spawn to break and spread lava all over the water pond it was in.


by Gavjenks » Tue May 08, 2012 8:45 pm

by gab0607 » Wed May 09, 2012 12:22 am
Gavjenks wrote:motion circuits did, I believe, turn themselves off when chunks unloaded. Whether or not they remembered which frame they were on, etc., I don't know (which would be necessary, at a minimum, to avoid troubles with liquids). But it is certainly possible to avoid somehow, and may be one of the things prz has worked on fixing since then. Shrug.

by Gavjenks » Wed May 09, 2012 1:26 am

by Billyyjoee » Fri May 11, 2012 10:19 am

by Jinzha » Fri May 11, 2012 10:23 am
gab0607 wrote:Gavjenks wrote:motion circuits did, I believe, turn themselves off when chunks unloaded. Whether or not they remembered which frame they were on, etc., I don't know (which would be necessary, at a minimum, to avoid troubles with liquids). But it is certainly possible to avoid somehow, and may be one of the things prz has worked on fixing since then. Shrug.
off topic but i havent seen prz lately,
