Possible Solution to current problems

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Possible Solution to current problems

Postby johnsmom » Thu May 24, 2012 7:34 pm

As of late, the server has gone through a little rough point with the release of cubicles, and people choosing to construct entire cities in their cube, and then just leaving them there. I do feel like this is a problem, but is only about 5-10% of a greater, more global, problem.

As we look into how the cube system is set up, it does encourage a lot of solo builds, and some people like that. You can't force everyone to build together, but this is also TVB, a community driven project, and if people aren't contributing to the community, how can we grow? This ties into the overall problem of zoning issues.

In Palceon, we have Facet and Holocene (+ Deep Space). Facet is all divided except for the Guest Zone, TWW, and Deep Space. For this model, we'll ignore the guest area. TWW has a Pangea-esque feel to it, and allows for some great creativity to spawn from it, but a lack of organization and project completion hinders it, as it's un-regulated. You see projects dotted all around, some are quite large and near completion, while others are start-ups that haven't been shown any love.

On the other end of the spectrum, we have Holocene and the curated regions inside of it. Curated regions have themes that must be followed, and project completion is enforced, as the regions should look nice, as Holocene is the showcase world. As we look into the regions, we see certain areas are hoarding all of the good builders, and some regions can't get off the ground much due to lack of community involvement in said area. My proposed plan fixes these issues.

The plan is to make Holocene dynamic, and to give TWW a bit more enforcement. By dynamic, I mean to have each region mold to the community of builders and projects around them, and having the community shape the region, not the Curators. The Curators would still have jurisdiction in their area, mainly making sure the area is presentable, builds are being completed, and that the dynamic theme is followed. With this, we allow the world to have a very open feel, while not restricting creativity, and still keep order throughout the world.

In TWW, either the staff or a few Curators would follow the responsibilities in the above paragraph, except for the theme. The theme of TWW is anything goes, and is a nice place to do so. With TWW being the home of two of TVB's largest cities (Anok and The New Trade Cities), the area should still be presentable. TWW is the first place newly WL'd members go, mainly to start there own town or build in one that is already established. If TWW had a bit more regulation, these projects could be completed a lot quicker and be more organized in the process by which members start their projects.
Last edited by johnsmom on Thu May 24, 2012 8:07 pm, edited 1 time in total.
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Re: Possible Solution to current problems

Postby Ciscog33k » Thu May 24, 2012 7:44 pm

I like this and agree. :)
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Re: Possible Solution to current problems

Postby Killjaden » Thu May 24, 2012 8:29 pm

I think now that curated zones are already planned and started off (with 5 months of planning and building) the transition to this idea would be quite difficult, if not impossible.
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Re: Possible Solution to current problems

Postby Brent Thomas Nelson » Thu May 24, 2012 8:37 pm

johnsmom wrote:I mean to have each region mold to the community of builders and projects around them, and having the community shape the region, not the Curators.



Hahaha. No. The Curated Regions will stay the same. This isn't to say we can't make new regions with this outlook, but the current system for that area will stay. No buts.

As for the other ideas I'm for them, but we aren't regulating The Wild West. Here is the little secret all the members missed, we gave you The Wild West so it could be everyone's world they could mold, not the Admins or Curators. You guys should have been regulating it by yourselves, the fact that it hadn't been done is pure laziness. TWW is basically Pangea, Pangea did a lot better than TWW because even members cared about getting their areas hyped the fuck up.

The Anok crew is the only one of those who actually did a good job regulating the area, but they shouldn't be the only ones.
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Re: Possible Solution to current problems

Postby Shakey_aj » Fri May 25, 2012 1:04 am

You say it is laziness that TWW is unregulated but I think it is a more complex reason. Back on Pangea if a town was rubbish or abandoned no where near completion an ADMIN would remove it. When an admin does stuff like that there is no arguing as they are basically pulling rank. But in TWW it is members and if a town is rubbish people don't remove it as it would often lead to argument between members, there is no higher authority who can have the last word. So I think under developed areas aren't being removed simply as a means to avoid confrontation. I don't think TWW needs a hand to guide it but someone who can trim off the excess every now and again so that there is room to steer it.
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Re: Possible Solution to current problems

Postby johnsmom » Fri May 25, 2012 4:09 am

Shakey_aj wrote:You say it is laziness that TWW is unregulated but I think it is a more complex reason. Back on Pangea if a town was rubbish or abandoned no where near completion an ADMIN would remove it. When an admin does stuff like that there is no arguing as they are basically pulling rank. But in TWW it is members and if a town is rubbish people don't remove it as it would often lead to argument between members, there is no higher authority who can have the last word. So I think under developed areas aren't being removed simply as a means to avoid confrontation. I don't think TWW needs a hand to guide it but someone who can trim off the excess every now and again so that there is room to steer it.

This hits the nail on the head.

killjaden wrote:I think now that curated zones are already planned and started off (with 5 months of planning and building) the transition to this idea would be quite difficult, if not impossible.

This is a very good point, but deep problems dont have an easy fix either.


Brent Thomas Nelson wrote:
johnsmom wrote:I mean to have each region mold to the community of builders and projects around them, and having the community shape the region, not the Curators.


Hahaha. No. The Curated Regions will stay the same. This isn't to say we can't make new regions with this outlook, but the current system for that area will stay. No buts.

I'm curious about your reasoning on this. Something that goes along with molding, is Msk. Msk, from my knowledge, was a region formed by portion of the community to have their building styles showcased. This is the type of thing I'm talking about, areas for people by people.

Back on Pangea, when there were two - three cities near each other, they would form a community empire. These empires would fuel community bonding as the people building in those cities started working in all of the cities in the empire, as it was something that they helped form, and upkeep. TWW has done this to some extent, but not to the same extent that it was done on Pangea.
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Re: Possible Solution to current problems

Postby Killjaden » Fri May 25, 2012 6:43 am

I'm curious about your reasoning on this. Something that goes along with molding, is Msk. Msk, from my knowledge, was a region formed by portion of the community to have their building styles showcased. This is the type of thing I'm talking about, areas for people by people.

I don't know where you got this idea from but Msk was formed to be a new curated zone just like all the rest.

This is a very good point, but deep problems dont have an easy fix either.

While this is true, I doubt that many curators would be willing to change at this point.
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Re: Possible Solution to current problems

Postby giltwist » Fri May 25, 2012 8:47 am

The whole reason we separated Holocene and TWW is this:

1) Not every build is worth keeping
2) Not every member responds positively to admin critique.
3) Not every member is tolerant of having shitty builds made next to their good builds.

In pangea, we generally left member+ builds alone. People complained. So then we nuked individual builds and even whole cities that brought down the average build quality of the server. People complained. You can't have it both ways. So we made Holocene for those people who can be team players and admit that some of their builds aren't as good as others. We made TWW for people who don't want anyone to have the right to tell them that their builds are shit. Curating TWW in any way violates the basic premise of the TWW. If you don't like it, YOU fix it. Admins are not going to tolerate half the server complaining about unfixed areas and the other half of the server complaining when those areas get fixed. That's TWW. It's a no-complain zone. Holocene, on the other hand is a no-whine zone. You do the work, maybe start over on your build a couple times, listen to the curator and maybe it'll get in at the end. If it doesn't, deal with it.
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Re: Possible Solution to current problems

Postby Brent Thomas Nelson » Fri May 25, 2012 9:06 am

johnsmom wrote: I'm curious about your reasoning on this.


Because what we have looks good and changing everything over from what there is currently would be stupid, tedious, and not fucking worth it?

We can make new areas from where the Boxels were and maybe we can even move the sandbox over a bit. We aren't changing anything we have currently. We can make new land for this.
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Re: Possible Solution to current problems

Postby johnsmom » Fri May 25, 2012 9:07 am

I don't know where you got this idea from but Msk was formed to be a new curated zone just like all the rest.

While this is true, I doubt that many curators would be willing to change at this point.[/quote]

I was talking about the steampunky theme to it. That was initiated by Wyvill and Andybz, wasn't it?

On the topic of curators, why would you not want to switch? All you need to do is make sure stuff is getting done. It actually allows more time for building in the area, less about approving projects in cubes, less about giving land to people and defining borders for cities and town. The work load would be less because the people building there define those lines, but a curator needs to be there to keep order.

@Gilt
I'm not saying we should change TWW into a curated zone, but it needs something. No regulation isn't going to go well.

@Brent
The changes I'm proposing aren't as radical as you're making them sound. They are just changes on how the future of the regions would be handled.
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Re: Possible Solution to current problems

Postby Killjaden » Fri May 25, 2012 10:16 am

On the topic of curators, why would you not want to switch? All you need to do is make sure stuff is getting done. It actually allows more time for building in the area, less about approving projects in cubes, less about giving land to people and defining borders for cities and town. The work load would be less because the people building there define those lines, but a curator needs to be there to keep order.

Because curators have already planned out what will go where in their zones, even Msk, which is the newest curated zone, has things planned out. We just need time and man power to do it. I can guarantee 90% of curators will not change their plans to your proposal. Your idea, however, may be nice for new establishments as Brent said.
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Re: Possible Solution to current problems

Postby johnsmom » Fri May 25, 2012 11:39 am

Good points have been brought up, and the consensus is for a new curated zone, whenever is comes out, could be like this proposal. I'm not sure where we stand with TWW though.
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Re: Possible Solution to current problems

Postby Vashal » Fri May 25, 2012 10:32 pm

community vote?, obviously you can't have a leader, that defeats the whole purpose of the wild west, no one dictates.

But i mean..if there is an inactive town, or someone is building a rubbish town near your town, and talking to the person doesn't work...We should just vote, if everyone agrees with you, the person can't complain much, atleast not as much as 20 other people's complaining about it in the first place.

just my opinion, a unanimous vote should be able to dictate to some degree what happens in TWW.

That or an ol' fashioned stand off

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Re: Possible Solution to current problems

Postby thedeadlybutter » Sun Jun 03, 2012 3:46 pm

More reasonable idea-

Lets make a serious expansion to Holocene. Add styles that are filled up or not there, but make it implement the ideas John said. There not bad ones if we implemented from the start. While were at it, we should also increase the WW (Its almost filled).
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Re: Possible Solution to current problems

Postby TheMagicSumthing » Wed Jun 20, 2012 11:31 am

We could elect a council of secretaries for the Wild West. They would have no 'real' power, but could deal with complaints about inactive towns and the like in a professional way. I'm not going to expand on this because in truth I have not thought about it much.
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Re: Possible Solution to current problems

Postby johnsmom » Wed Jun 20, 2012 7:32 pm

TheMagicSumthing wrote:We could elect a council of secretaries for the Wild West. They would have no 'real' power, but could deal with complaints about inactive towns and the like in a professional way. I'm not going to expand on this because in truth I have not thought about it much.


There is a community project called "TWW Reformation Project". Simply search it on the wiki to learn how to get involved.
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Re: Possible Solution to current problems

Postby AndyBz17 » Mon Aug 06, 2012 11:35 am

Vashal wrote:community vote?, obviously you can't have a leader, that defeats the whole purpose of the wild west, no one dictates.

But i mean..if there is an inactive town, or someone is building a rubbish town near your town, and talking to the person doesn't work...We should just vote, if everyone agrees with you, the person can't complain much, atleast not as much as 20 other people's complaining about it in the first place.

just my opinion, a unanimous vote should be able to dictate to some degree what happens in TWW.


How about a TWW Council? There are quite a few people who are particularly interested in TWW's development. Having some sort of government body that has to unanimously agree would be pretty effective, I think.


EDIT:
johnsmom wrote:
TheMagicSumthing wrote:We could elect a council of secretaries for the Wild West. They would have no 'real' power, but could deal with complaints about inactive towns and the like in a professional way. I'm not going to expand on this because in truth I have not thought about it much.


There is a community project called "TWW Reformation Project". Simply search it on the wiki to learn how to get involved.


Whoops. I did not see that. Yeah. Basically, I agree with magicsumthing.
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Re: Possible Solution to current problems

Postby wowlijetgold » Mon Dec 31, 2012 1:04 am

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