by johnsmom » Thu May 24, 2012 7:34 pm


by Ciscog33k » Thu May 24, 2012 7:44 pm
by Killjaden » Thu May 24, 2012 8:29 pm

by Brent Thomas Nelson » Thu May 24, 2012 8:37 pm
johnsmom wrote:I mean to have each region mold to the community of builders and projects around them, and having the community shape the region, not the Curators.

by Shakey_aj » Fri May 25, 2012 1:04 am


by johnsmom » Fri May 25, 2012 4:09 am
Shakey_aj wrote:You say it is laziness that TWW is unregulated but I think it is a more complex reason. Back on Pangea if a town was rubbish or abandoned no where near completion an ADMIN would remove it. When an admin does stuff like that there is no arguing as they are basically pulling rank. But in TWW it is members and if a town is rubbish people don't remove it as it would often lead to argument between members, there is no higher authority who can have the last word. So I think under developed areas aren't being removed simply as a means to avoid confrontation. I don't think TWW needs a hand to guide it but someone who can trim off the excess every now and again so that there is room to steer it.
killjaden wrote:I think now that curated zones are already planned and started off (with 5 months of planning and building) the transition to this idea would be quite difficult, if not impossible.
Brent Thomas Nelson wrote:johnsmom wrote:I mean to have each region mold to the community of builders and projects around them, and having the community shape the region, not the Curators.
Hahaha. No. The Curated Regions will stay the same. This isn't to say we can't make new regions with this outlook, but the current system for that area will stay. No buts.


by Killjaden » Fri May 25, 2012 6:43 am
I'm curious about your reasoning on this. Something that goes along with molding, is Msk. Msk, from my knowledge, was a region formed by portion of the community to have their building styles showcased. This is the type of thing I'm talking about, areas for people by people.
This is a very good point, but deep problems dont have an easy fix either.

by giltwist » Fri May 25, 2012 8:47 am

by Brent Thomas Nelson » Fri May 25, 2012 9:06 am
johnsmom wrote: I'm curious about your reasoning on this.

by johnsmom » Fri May 25, 2012 9:07 am


by Killjaden » Fri May 25, 2012 10:16 am
On the topic of curators, why would you not want to switch? All you need to do is make sure stuff is getting done. It actually allows more time for building in the area, less about approving projects in cubes, less about giving land to people and defining borders for cities and town. The work load would be less because the people building there define those lines, but a curator needs to be there to keep order.

by johnsmom » Fri May 25, 2012 11:39 am


by Vashal » Fri May 25, 2012 10:32 pm

by thedeadlybutter » Sun Jun 03, 2012 3:46 pm


by TheMagicSumthing » Wed Jun 20, 2012 11:31 am


by johnsmom » Wed Jun 20, 2012 7:32 pm
TheMagicSumthing wrote:We could elect a council of secretaries for the Wild West. They would have no 'real' power, but could deal with complaints about inactive towns and the like in a professional way. I'm not going to expand on this because in truth I have not thought about it much.


by AndyBz17 » Mon Aug 06, 2012 11:35 am
Vashal wrote:community vote?, obviously you can't have a leader, that defeats the whole purpose of the wild west, no one dictates.
But i mean..if there is an inactive town, or someone is building a rubbish town near your town, and talking to the person doesn't work...We should just vote, if everyone agrees with you, the person can't complain much, atleast not as much as 20 other people's complaining about it in the first place.
just my opinion, a unanimous vote should be able to dictate to some degree what happens in TWW.
johnsmom wrote:TheMagicSumthing wrote:We could elect a council of secretaries for the Wild West. They would have no 'real' power, but could deal with complaints about inactive towns and the like in a professional way. I'm not going to expand on this because in truth I have not thought about it much.
There is a community project called "TWW Reformation Project". Simply search it on the wiki to learn how to get involved.
by wowlijetgold » Mon Dec 31, 2012 1:04 am
