by thedeadlybutter » Wed Jul 04, 2012 10:45 pm


by gab0607 » Thu Jul 05, 2012 12:51 am
thedeadlybutter wrote:I'm not going to spend more then 5 minutes in explaining this simple fact, people are loosing interest in this game. I am as well, and I hate it. This game could be a great source to build our minds, dreams, and enjoy ourselves. Instead, it's becoming work, boring, and the same thing ever day you log on. You go to a place, you place blocks that you can't change, jump around, and log off sooner or later. After time, the jumping gets longer, and the creativity lowers.
This is something pure stupid, because there's too many damn ways to fix it. We have plugineers, builders, redstoners, modders, youtubers, and anything we need to add to this game. We just need change, something new. And I don't mean some community project, or a new region, or some place to go and place the same old blocks. I mean something new like adding new blocks. Or adding a new entity that each user has, and is able to change all of it's properties. However, as I said this needs change. A lot of ideas require we are mod dependent. To be fair though, it's a very, very small percentage of people refusing to install a mod. Assuming we add something game changing like Motion, and made our server use it, people would add a mod to see it.
Something new doesn't need to be in this category of blocks, or entities, or worlds. It could be an adventure map, a plugin, anything that makes everyone want to play with it. We could make our own youtube series if we had too, we have the damn sets, we only need the actors and writers at this point. Or you could make a server side robot plugin and walk around with it while shooting missiles at other ones.
I think it's safe to say though, anything this game changing requires a mod or a plugin, or both, to make it. So please, discuss on what you think would make the server more epic. To the non VB members, when you (hopefully) come see the server again, what would you want to see?

by thedeadlybutter » Thu Jul 05, 2012 8:06 am
gab0607 wrote:Everything gab wrote


by gab0607 » Thu Jul 05, 2012 11:43 am
thedeadlybutter wrote:gab0607 wrote:Everything gab wrote
No fucking dammit. You literally ignored what I posted
A timelapse is just us getting really tired and spending a lot of hard work. No idea if you were ever in one, but I was in both, but I can tell you there not this huge fun thing that we went crazy over.
And, a bigger roller coaster.... Seriously? I suggest we do something brand spanking new, and you suggest we make a roller coaster...

by malfact » Thu Jul 05, 2012 12:38 pm

by AzulCaballero » Thu Jul 05, 2012 12:56 pm


by Psinogen » Thu Jul 05, 2012 1:37 pm

by thedeadlybutter » Thu Jul 05, 2012 2:07 pm
gab0607 wrote:thedeadlybutter wrote:gab0607 wrote:Everything gab wrote
No fucking dammit. You literally ignored what I posted
A timelapse is just us getting really tired and spending a lot of hard work. No idea if you were ever in one, but I was in both, but I can tell you there not this huge fun thing that we went crazy over.
And, a bigger roller coaster.... Seriously? I suggest we do something brand spanking new, and you suggest we make a roller coaster...
Didn't say we need a new roller coaster, I said we need a well known spot where people want to see when they come on. An interactive showing of what goes on here. On pangea goliath was that thing. We also had kavu's motion bird on quercas and things like that. We have dozens upon dozens of cities and towns and stuff and like you said, the same old same old, building after building IS getting boring. That's why interactivity was a key aspect of what I said above. Not just generic for show building but rather, something that actually functions. Whether it be something made with motion or whatever just builds and building with something besides non functioning builds.
And yes I was around for both timelapses, moreso the first one then the 2nd one. Considering most people that started the first one where there until its conclusion I wouldn't say that it wasn't enjoyable.
Our server has a lot more available to it (plugins, talent, mod pack) then other servers. Rather then becoming completly mod dependant, we can do great things with what we have available and through future plugin development by prz and company. Such things as voxelsniper, voxelvoyage, voxelmotion all came out of his mind and other fantastic things are bound to happen. Use what we've got available ie voxelmotion, gadget, minecart manie etc in order to build something that is more then just a building that serves no function besides to look nice.
malfact wrote:I Agree butters, but I'm sure, come the api, that we will be able to do a lot of stuff that could freshen things up.
AzulCaballero wrote:When I find time in the next few weeks, I would like to share an idea with you butters. I'll Try typing it out some time for you.
Psinogen wrote:I think another adventure map would be a great idea since it allows all aspects of the server to come together; redstone, builders, the lot. However, rather than the usual map where it is made and then released and others play it, we try something similar to the FyreUK map being played by HatFilms. We could try and have the yogscast be the first to play this new map (I'm sure Ridge can ask them) and then there would be a great deal of interest generated as well as something new for the server.
Theme and plot of the map would have to be discussed and determined but I feel this would be great fun.


by gab0607 » Thu Jul 05, 2012 5:31 pm
thedeadlybutter wrote:
This isn't new, I help people all the time in doing things like this. Everything your saying is using something we HAVE when the damn title says NEW. I didn't create this thread to argue over the irony over your posts, so please do me a favor. Stick to this topic, or just don't post.

by thedeadlybutter » Thu Jul 05, 2012 5:38 pm
gab0607 wrote:Everything gab wrote
thedeadlybutter wrote:I didn't create this thread to argue over the irony over your posts, so please do me a favor. Stick to this topic, or just don't post.


by MuttonChops24 » Thu Jul 05, 2012 10:10 pm

by ChiCken_Ledel » Fri Jul 06, 2012 12:12 am
Anyways I'm ready to finish my build once the guest area gets wipes just give me.. the rest of eternity xD
by krossbowkitty » Fri Jul 06, 2012 9:01 am
ChiCken_Ledel wrote: I've been at it for almost 2 months :/

- bukkit.catcannon
playerKicked=\u00a73Player \u00a4{0} \u00a73has been \u00a72blasted out of the server with a catcannon! for \u00a74{1}
by anden3 » Fri Jul 06, 2012 9:25 am
krossbowkitty wrote:ChiCken_Ledel wrote: I've been at it for almost 2 months :/
I was a guest for 8 months.
Just remember to never give up!

by BlockCat » Fri Jul 06, 2012 10:00 am


by thedeadlybutter » Fri Jul 06, 2012 2:24 pm
Unfortunately I have to agree myself with butters... Although I'm not whitelisted yet and am busting my ass to get whitelisted, I feel I've been playing minecraft the same way..way too long. On the bright side I feel that once I reach the point of whitelist I'll enjoy a different atmosphere than where I used to dedicate a HUGE portion of my time to. The majority of time when I log onto any minecraft server, and especially to work on my whitelist build I feel like it's a tedious task. The only thing keeping me going is to achieve that feeling that I've become whitelisted on the greatest creative server to date.
One thing that I would suggest is trying to get the graylisted members more active within the community even though some may not stay long. Allow them veer off from building their whitelist build because I've been at it for almost 2 months :/. Yes I may not be the best builder out there, but I'm trying because I feel there's more than survival servers and whitelist builds out there. Possibly host graylist build offs or just creative projects to introduce these new members into the community to feel more "in" on the server, rather than have them come onto the server to struggle in building a perfect whitelist build.
That's my 2 cents, many may disagree, but that's sure how I feel and suggest. Anyways I'm ready to finish my build once the guest area gets wipes just give me.. the rest of eternity xD
Ok. If this post has loads of typos, i'm writing on my iPod. That is why.
I sort of agree with you butters, although, I only suffered from this boredom as a guest. Repeating the same process over and over again. From what you've described, you are asking for something just as huge as voxel sniper. Unforatunatly butters, that might not happen for a while. I don't think new blocks are gonna solve the problem either (however, it would be really useful). I think a new texture pack could be the answer. Something horror themed would be awesome. Something brand new for people to mess around with. It would inspire as well as giving people's builds a mood of tention. This is just a suggestion. My opinion.
Yes, shouldn't we be talking about the new ... show piece?


by krossbowkitty » Fri Jul 06, 2012 11:57 pm

- bukkit.catcannon
playerKicked=\u00a73Player \u00a4{0} \u00a73has been \u00a72blasted out of the server with a catcannon! for \u00a74{1}
by thedeadlybutter » Sat Jul 07, 2012 4:00 pm
krossbowkitty wrote:Yeah butters. I know you are a plugineer. I just thought something as massive as voxel sniper would take so long to do, that the admins would think of more worth while things to do with that precious time. The only plugin I can think of that would be awesome would be a sound fx plugin. Something that could really give builds life, songs, engine noises, alarms, whatever. This could be something to mess around with. It could also go on the wiki, and be coded so that people could add their own music and sound fx. It would give ridge some addtional money for the server using adfly links.
I still think the texture would be another alternative. You didn't comment on that butters, what did you think?
PS: wtf is that thing in your signiture. The " hold to your butter!" thing.
)

by Brooney » Sat Jul 07, 2012 8:00 pm

by thedeadlybutter » Sat Jul 07, 2012 10:59 pm
Brooney wrote:Too many project leaders is the problem. Everyone goes in their own direction because they can, now they need people to join but 'they' are alreadying doing their own stuff. I've witnessed this at two servers before and all you need is to gather a ton of people to build together, a whole new life comes to the community.
I've seen creative/build servers fall before, they got boring because nothing happened, but if you built with other people I'd guarantee you that more interesting things would happen.


by Gavjenks » Fri Jul 13, 2012 9:16 am

by krossbowkitty » Fri Jul 13, 2012 1:27 pm
Gavjenks wrote:Several points:
1)Who other than butters has actually agreed in this thread yet that the server is getting boring? I read it quickly, but I didn't see anybody else actually say that. If not, then this is not a server-wide problem necessarily. It is a butters being bored problem. There is no reason for us to spend a ton of time racking our brains trying to come up with new new new stuff if everybody other than butters is happy as a clam right now.
Update: did a quick survey on the server. 8/11 people (including myself) said yes, absolutely still interested all the time. Of the other 3, one was a certain admin who as far as I know has never really been very excited about projects on the server other than socializing... so that's not a sign of recent problems.
The other two said "no not really interesting, but I've learned when to know when interesting things are happening and I come online for those" (presumably buildoffs or such? Not sure, he logged off.) and the other said "Yes, it is interesting, but I feel there is a gap." I asked him what sort, but he either didn't respond or I missed it in scrolling chat.
These are not exactly what I would call concerning results.
Gavjenks wrote:2)If there even is a problem, butters, screaming and cursing at people who try to help you solve it is not going to fix anything. Especially when it's hypocritical screaming and cursing (you mentioned an adventure map, youtube videos, various things that are not at all "new concepts"). Let people brainstorm in a safe environment if you actually want ideas. Otherwise you're not solving anything and are pissing people off, so knock it off.
thedeadlybutter wrote:Seriously, what. the. fuck
thedeadlybutter wrote:no shit...
thedeadlybutter wrote:No fucking dammit.
thedeadlybutter wrote:This isn't new, I help people all the time in doing things like this. Everything your saying is using something we HAVE when the damn title says NEW. I didn't create this thread to argue over the irony over your posts, so please do me a favor. Stick to this topic, or just don't post.
thedeadlybutter wrote:And if you think I'm making up crap
Gavjenks wrote:3)Almost everything you mentioned coding-wise is not possible until the API drops. And after the API drops, almost everything you mentioned is already right on the top of the list for things we are planning to do. The very first thing we discussed about the API was combining all texturepacks into one huge one and adding a hundred or so blocks to every sub-section for new kinds. And the very first thing Prz seems to want to do is work with custom entities...
Gavjenks wrote:4)A new, re-conceptualized tronix is possibly on the way in the not-so-distant future, focusing mainly on logic and math types of functions as a starting core so that it is actually doable and doesn't get de-railed. But after than, with a team of people adding things, it could potentially make much more interesting builds possible.
That's about all I have for you. If that + API + the huge variety of things for you to do in New Worlds + plugineering = not enough fun for you, well then you should probably take a break from the game for awhile until you're amped about it again. It's not on us to retain EVERY single member 24 hours a day. Some people just get bored to the point where only superhuman efforts could keep them, and as a server, we are best off not worrying about that minority too much. I've been there, too, more than once. I realized that there was no way to fix it other than stepping away, and I came back re-energized.

- bukkit.catcannon
playerKicked=\u00a73Player \u00a4{0} \u00a73has been \u00a72blasted out of the server with a catcannon! for \u00a74{1}
by Gavjenks » Fri Jul 13, 2012 1:38 pm
I don't like this idea. Conbining texture packs will make the blocks unoragnised, and difficult to manage. I am sure, plenty of people will get really confused.

by krossbowkitty » Fri Jul 13, 2012 1:54 pm

- bukkit.catcannon
playerKicked=\u00a73Player \u00a4{0} \u00a73has been \u00a72blasted out of the server with a catcannon! for \u00a74{1}
by AzulCaballero » Fri Jul 13, 2012 2:23 pm


by thedeadlybutter » Fri Jul 13, 2012 3:55 pm


by AndyBz17 » Sun Jul 15, 2012 5:28 am
Gavjenks wrote:Several points:
1) Who other than butters has actually agreed in this thread yet that the server is getting boring? I read it quickly, but I didn't see anybody else actually say that. If not, then this is not a server-wide problem necessarily. It is a butters being bored problem. There is no reason for us to spend a ton of time racking our brains trying to come up with new new new stuff if everybody other than butters is happy as a clam right now.
Update: did a quick survey on the server. 8/11 people (including myself) said yes, absolutely still interested all the time. Of the other 3, one was a certain admin who as far as I know has never really been very excited about projects on the server other than socializing... so that's not a sign of recent problems.
The other two said "no not really interesting, but I've learned when to know when interesting things are happening and I come online for those" (presumably buildoffs or such? Not sure, he logged off.) and the other said "Yes, it is interesting, but I feel there is a gap." I asked him what sort, but he either didn't respond or I missed it in scrolling chat.
These are not exactly what I would call concerning results.
by Bellamy_Brothers » Sun Jul 15, 2012 5:47 pm
AndyBz17 wrote:Well, you can add me to the list of people who are a little more bored with the server than they were in the past. Also, on the topic of "the gap", I'm going to take a wild guess on what this gap could refer to. One idea is the gap between admin fun and everybody-else fun. When I first joined the server, I had a continual sense that the admins lived in a different world from us regular members. They seemed to always be having fun together exclusively. As of late, though, I'm thinking this admin-fun is just between ridge and whoever is in his Vent channel, or nonexistent. I no longer really get the sense that the admins do this. (Not that it's a bad thing. Everyone has the right to do whatever they want, and on top of that, they are admins.) Also, this concept of admins-having-fun-without-you was the prime motivator for me to rank up as a new member, as all the admins were such damn cool and nice people. Another possible interpretation of "the gap" is the gap between TWW and Holocene. There are plenty of people in Holocene who will never ever build in TWW, which is kind of obnoxious of them, but hey. They do what they like. Also, TWW has no regulation. At all. Anyone who has taken any kind of class on law and gov can tell you that complete democracy is a terrible, terrible idea. Holocene, on the other hand, is a mess on a larger scale. Hardly any of the curators like each-other, and a few in particular love to incite hatred in each-other. Which in my opinion, should be enough to get them demoted from being curator. This means that the curated regions are extremely divided, and talent from each region never leaves it. I think it should be a requirement as a curator to build a city in, or contribute in some major way to at least one or two other curated regions. The reason Pangea was so successful was that people shared their ideas with one-another and improved each-others' cities. The only divider was continents, which were awesome, and allowed ship VoxelPorts to travel between other cities realistically. In the New Worlds, people build their own cities, and nobody ever contributes to these cities, let alone see them, unless the builder tps them there. That last line is a little bit of an attack on you, Gav, but you're not the only one. I very strongly disagree with that no-voxelports-before-you-are-finished-with-your-city rule in Zah. I guess a counterargument there is that you are building in the curated worlds so you are talented enough to build your city without outside help, or you can tp people to help. But there is no more of that magical feeling of discovering new cities by riding the MetroVox or jumping on a random VoxelPort, at least in Holocene. I can probably count the VoxelPorts in Holocene on my fingers. Anyways, another interpretation. There is a bit of a growing gap between the "talented" builders of Holocene and the "shitty" builds in TWW. When the New Worlds were announced, I was so excited for worlds with curated regions and a free-for-all world. But every day, I'm starting to hate this system more and more. Anyways, that's just a few guesses as to what this "gap" means. But few of these ideas pertain to boredom, so idk. Just some ideas for whichever admins are listening.

by SoulSoda » Sun Jul 15, 2012 8:50 pm


by Killjaden » Sun Jul 15, 2012 9:22 pm
SoulSoda wrote:why would i hate other curators O_o? O_o? O_o? i mean sure killjaden did have a grudge against me... but i did kinda shoot him accidentally... 4-5 times. with a sniper rifle... from like 2 feet away...

by thedeadlybutter » Sun Jul 15, 2012 10:24 pm
killjaden wrote:SoulSoda wrote:why would i hate other curators O_o? O_o? O_o? i mean sure killjaden did have a grudge against me... but i did kinda shoot him accidentally... 4-5 times. with a sniper rifle... from like 2 feet away...
IT WAS NO ACCIDENT![]()
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by krossbowkitty » Mon Jul 16, 2012 5:46 am
thedeadlybutter wrote:killjaden wrote:SoulSoda wrote:why would i hate other curators O_o? O_o? O_o? i mean sure killjaden did have a grudge against me... but i did kinda shoot him accidentally... 4-5 times. with a sniper rifle... from like 2 feet away...
IT WAS NO ACCIDENT![]()
![]()
![]()
THIS IS WAR

- bukkit.catcannon
playerKicked=\u00a73Player \u00a4{0} \u00a73has been \u00a72blasted out of the server with a catcannon! for \u00a74{1}
by thedeadlybutter » Mon Jul 16, 2012 9:24 am
krossbowkitty wrote:I HATE WAR.
krossbowkitty wrote: I DECLARE WAR


by krossbowkitty » Mon Jul 16, 2012 10:49 am
thedeadlybutter wrote:Redstone Engineer - Plugineer - Sniper - A Butter


- bukkit.catcannon
playerKicked=\u00a73Player \u00a4{0} \u00a73has been \u00a72blasted out of the server with a catcannon! for \u00a74{1}
by ProGamerGov » Mon Jul 16, 2012 12:57 pm

by krossbowkitty » Mon Jul 16, 2012 1:01 pm
ProGamerGov wrote:Check my GUI games post Butters!

- bukkit.catcannon
playerKicked=\u00a73Player \u00a4{0} \u00a73has been \u00a72blasted out of the server with a catcannon! for \u00a74{1}
by ProGamerGov » Mon Jul 16, 2012 1:02 pm
