3rd party software making voxelmotion easier

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3rd party software making voxelmotion easier

Postby FullGrizzly94 » Sun Aug 19, 2012 8:18 am

This may take a lot of thinking on the programming side, but I think it might be worth it.

One thing I see with voxelmotion is that it takes a huge amount of time to make each "frame." This becomes really apparent when one thinks of large builds with tons of moving parts, including organics. I would love to see a very large dragon or robot or something move in complex ways (imagine a fairly large dragon flying around Meridia). I would love to see a discussion on if there is a way to take a minecraft schematic, upload it to a 3rd party (or a VB created) 3d modeling software, and make the motions there. Then the new voxelmotion schematic could be uploaded to minecraft.

Please discuss.
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Re: 3rd party software making voxelmotion easier

Postby ayyy » Sun Aug 19, 2012 10:25 am

PRZ has said he can turn in-game objects to entities and later animate them in-game. :P
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Re: 3rd party software making voxelmotion easier

Postby Jinzha » Sun Aug 19, 2012 11:06 am

Peter and his fetish for entities :)
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Re: 3rd party software making voxelmotion easier

Postby Shakey_aj » Sun Aug 19, 2012 11:08 am

Don't worry about today because it is already tomorrow in Australia.
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Re: 3rd party software making voxelmotion easier

Postby thedeadlybutter » Sun Aug 19, 2012 3:57 pm

shakey there referring to PLEF for custom entities
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