by Friedebarth » Fri Mar 02, 2012 5:39 am

by gab0607 » Fri Mar 02, 2012 5:56 am

by coolpilot » Fri Mar 02, 2012 10:29 am

by Deamon5550 » Fri Mar 02, 2012 11:45 am

by coolpilot » Fri Mar 02, 2012 1:25 pm
Deamon5550 wrote:This won't work in future version of the modpack

by Vashal » Fri Mar 02, 2012 3:00 pm

by gab0607 » Fri Mar 02, 2012 5:16 pm

by thedeadlybutter » Fri Mar 02, 2012 10:12 pm
gab0607 wrote:yeah unless its absolutely necessary that zombes gets removed from the pack. i do not see why this change was made. nobody was complaining about zombes, infact people are complaining that its gone now. and if something isnt broke and does its job and about 20 others perfectly fine why replace it with something that only does 1 or 2 of those 20 jobs.
this switch just didnt make much sense to me, there were no surveys or anything asking the us the members if we had any issues with zombes or if would would want a change of pace. when we get surveys for minor things like the organization of the wiki or voting threads for the theme of the forums i would think that major changes like removing zombes should atleast involve some feedback from the members of the server. cause if this post change negative feedback is anything to go off of, membership would have said not to change anything unless it is absolutely needed, which doesnt seem to be the case.
Most of teh mods in the modpack were made by members of teh community/ affiliates of the vb, if one of those mods were conflicting with zombes those mods should have been edited to compensate and zombes shouldnt have moved. it should have remained a permanent part of the modpack unless he stops updating it.
You know its bad when some admins do not approve of the changes are not enjoying using it.
So please re-add zombes to the pack and rid it of voxelflight or at the very least have both in there and let the player decide which they would like to utilize,


by gab0607 » Fri Mar 02, 2012 11:44 pm
thedeadlybutter wrote:gab0607 wrote:yeah unless its absolutely necessary that zombes gets removed from the pack. i do not see why this change was made. nobody was complaining about zombes, infact people are complaining that its gone now. and if something isnt broke and does its job and about 20 others perfectly fine why replace it with something that only does 1 or 2 of those 20 jobs.
this switch just didnt make much sense to me, there were no surveys or anything asking the us the members if we had any issues with zombes or if would would want a change of pace. when we get surveys for minor things like the organization of the wiki or voting threads for the theme of the forums i would think that major changes like removing zombes should atleast involve some feedback from the members of the server. cause if this post change negative feedback is anything to go off of, membership would have said not to change anything unless it is absolutely needed, which doesnt seem to be the case.
Most of teh mods in the modpack were made by members of teh community/ affiliates of the vb, if one of those mods were conflicting with zombes those mods should have been edited to compensate and zombes shouldnt have moved. it should have remained a permanent part of the modpack unless he stops updating it.
You know its bad when some admins do not approve of the changes are not enjoying using it.
So please re-add zombes to the pack and rid it of voxelflight or at the very least have both in there and let the player decide which they would like to utilize,
Just to let you & everyone know, Zombe wasn't removed for the hell of it. It conflicts with a lot of stuff since it edits notch class files instead of making new files entirely. They are already making the new flight work like zombe so calm your butts, I don't see you people coding a modpack used by 100's of people.....

by Mumfrey » Sat Mar 03, 2012 7:29 am

by Friedebarth » Sat Mar 03, 2012 12:48 pm

by MehStrongBadMeh » Sat Mar 03, 2012 5:05 pm

by Gavjenks » Sun Mar 04, 2012 3:10 pm
it's just overkill, and having it in a modpack primarily concerned with making things easy for end users just doesn't make sense.

by Gavjenks » Sun Mar 04, 2012 3:27 pm


by Mumfrey » Sun Mar 04, 2012 5:39 pm

by Gavjenks » Sun Mar 04, 2012 9:35 pm

by MehStrongBadMeh » Mon Mar 05, 2012 6:45 am

by Gavjenks » Mon Mar 05, 2012 9:41 am

by MehStrongBadMeh » Mon Mar 05, 2012 10:11 am
